Simple Craps Rules

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After the come out roll, a roll of seven is a losing roll on the 'Pass Line' (the most common bet in craps). NEVER say the number seven at a craps table! Missed the come out roll? Create your own game by placing a bet on the Come Line. The same rules of the Pass Line apply, only you will be playing outside of the main Pass Line game. Home Casino Game Rules Craps. Craps Game Rules. Craps is a favorite casino game for many players. It is fast, exciting and can even get a little wild at times. It appears to be complicated at first but it actuality is very simple.

Rules and how to play Craps: The basics. Casino Craps (or Bank Craps), a dice game, is one of the most exciting casino games. It is common to hear yelling and shouting at a craps table. It is played on a purpose-built table and two dice are used. The dice are made after very strict standards and are routinely inspected for any damage.

Full Playlist: these Gambling Lessons!!! Check out the official app http://ap. Craps Rules – Learn How to Play Craps The most popular and probably the only dice game in casinos nowadays is craps. When this game was played on the streets, the activity was known as ‘shooting dice' and the game was called ‘street craps'.

How to Play Craps

Craps is one of the most exciting Casino games around as it is high in Player involvement. You will regularly hear yelling and shouting at one of the tables in a land-based casino. It is played on a purpose-built table using two dice.

Like most Casino games, you play against the House (Casino) as opposed to other players and as there are lots of different betting options you can bet on when guessing what numbers will come up when the dice are rolled, there is plenty of choices to make too.

In this article we discuss how to play craps giving you a break down of craps rules and everything you need to win at the game. This is part 1 of a two part article. After learning the basics of craps rules, the second part is about more advanced strategies and tips.

Craps Rules

Craps rules can be more difficult than in other casino games, but once learned this can be a very social and enjoyable game with some terrific betting odds.

The Objective of the game

Players need to guess the outcome of 2 standard, 6-sided dice being rolled and what the total of the 2 dice will be.

Dice Values

The game is played with a set of two perfectly balanced dice with each die having six white dots numbered 1 through 6. There is an equal chance of each number being rolled.

Possible Dice Combinations:

NumberCombinationWays To Roll
21-1One
31-2, 2-1Two
41-3, 3-1, 2-2Three
51-4, 4-1, 2-3, 3-2Four
61-5, 5-1, 2-4, 4-2, 3-3Five
71-6, 6-1, 2-5, 5-2, 3-4, 4-3Six
82-6, 6-2, 3-5, 5-3, 4-4Five
93-6, 6-3, 4-5, 5-4Four
104-6, 6-4, 5-5Three
115-6, 6-5Two
126-6One

Names of Dice Rolls

1

2

3

4

5

6

1

Snake EyesLoose DeuceEasy FourFever FiveEasy SixNatural

2

Loose DeuceHard FourFever FiveEasy SixNaturalEasy Eight

3

Easy FourFever FiveHard SixNaturalEasy EightNina

4

Fever FiveEasy SixNaturalHard EightNina Easy Ten

5

Easy SixNaturalEasy EightNinaHard TenYo

6

NaturalEasy EightNinaEasy TenYoBoxcars

Game Session Preparations:

Set your budget – As a general rule, you need enough for 50 bets when playing table games.

Choose your table – All will have a minimum and maximum amount you can place on all different bets, choose one where each of your favourites is no more than one-fiftieth of your budget. i.e. if you have a bankroll of $/€/£200, you should be looking at betting no more than $/€/£4 per time

Find a space at the table – Unlike many Casino games, players always stand and do not have a specific area where they place bets – there are many different types of bets that all players can use. This is irrelevant when playing online.

Decide how much you would like to change up and play with – You will be given chips, the sizes of which depend on how much you change up and the limits of the tables.

Game Progression

To begin, the Shooter (one of the Players) needs to bet at least the table minimum on either the Pass Line or the Don't Pass Line

The game is played in Rounds, with the right to roll the dice by each player moving clockwise around the table at the end of each round. A player may choose not to roll but can continue to bet.

Once all players have made their desired bets, the Round begins. Each round has two phases: Come Out and Point. To start a round, the shooter makes one or more Come Out rolls.

Payouts are sometimes made after each roll, and sometimes made after several rolls; see the individual Bet descriptions for details.

Craps Table Layout

We will delve more into the table layout features below in the Placing Bets section. On the Craps table there are two Dealers, a Stickman, and a Boxman.

The Stickman uses a long flexible stick to push the dice around the table, gathering the dice after rolls and pushing them to the player.

The Boxman is the person in charge of the game and has final decision-making authority.

Huge casino tips and tricks. The Dealers cash chips and ensure that bets are placed on the table correctly.

Placing Bets in Craps

Out of 990 decisions at the craps table, you can expect to lose 14 decisions more than you win.

As with any Casino game, there will invariably be swings, both large and small, either way when it comes to winning or losing. In the relatively short time you will be playing, there will be fluctuations in this house edge, so at times things will be going in your favor.

You can place bets at any time, the best time to start doing this is when a new Shooter starts. The first thing he needs to do is Establish a Point.

If a Shooter rolls a 4, 5, 6, 8, 9 or 10 on his/her first roll, all other bets below can be made.

If a 2, 3 or 12 are rolled, all Players will win they are Come Out bets and the Shooter will continue rolling to establish a new Point.

If a 7 or 11 are rolled, all Players will lose their Come Out bets and a new Shooter will be designated.

Pass Line/Don't Pass Line

When it is your turn to throw the dice, you must determine whether to bet the Pass line or the Don't Pass line. Most Shooters, as well as most of the other players at the table, will bet the Pass line, as it is the basic bet in Craps.

The Pass line bet is an even-money bet that wins if you either roll a total of 7 or 11 on the Come-Out roll or if you throw a 4, 5, 6, 8, 9 or 10 on the Come-Out roll and repeat that number before you roll a 7. The Pass line bet loses if the Come-Out roll is a 2, 3, or 12 (known as 'craps') or when a 7 is rolled before the established Point Number is repeated.

A Pass Line bet can be made at any time during a Shooter's roll, even after he has established a Point. However, a bet placed on the Pass Line after a Point has been established is a very poor bet, since you have missed the opportunity to win on the Come-Out roll when the shooter throws a 7 or an 11. The only way you can now win is if the shooter repeats his point before he Sevens-Out.

Come Bets

A Come bet is identical to a Pass line bet, with one exception: A Come bet may be made on every throw of the dice once the Shooter has established a Point. A Come bet is made by placing the number of chips you wish to wager in the designated Come area of the table.

Once you place a Come bet, the very next roll of the dice becomes the Come-out roll for that bet. Therefore, if the Shooter rolls a 7, you will win even though Pass line betters will lose. If an 11 is rolled, you will win while the Line bets will not be affected. However, should one of the Craps numbers come up (2, 3 or 12) you will lose, but the Line bets will be unaffected.

If the Shooter throws one of the Box numbers on the first roll of the dice after you've made a Come bet, this number becomes an established Point for your Come bet. To win this bet, your Come point must be repeated before a 7 is rolled.

Once a Point has been established for your Come bet, the Dealer will move the chips you have bet to the corresponding numbered box on the layout to await a decision for that Point. When you win a Come bet, the Dealer will pay you off by placing your original bet, along with your winnings, in the Come section of the layout. If you do not immediately retrieve your chips, they will be in action on the next roll of the dice as a new Come bet (this is collected for you automatically when playing online).

The Don't-Pass Line Bet

We know that a Pass line bet is simply a wager that the Shooter will win. But you also can bet that the shooter will fail to make a pass and thus lose.

The Don't Pass line bet wins when the Shooter throws a Craps of 2 or 3, but not 12, on the Come-Out roll, or when he rolls a 7 before repeating his established Point number. This bet loses when the Come-Out roll is a 7 or 11, or when the Shooter repeats his Point number before rolling a 7.

The Don't Pass line bet is the exact opposite of a pass line with one exception: Although a roll of 12 on the Come out loses for Pass line betters, it is not a winning number for Don't Pass betters. It is a stand-off and neither wins nor loses. This is because if Don't Pass betters were permitted to win in this situation, they would have an advantage over the house. So by barring (disallowing) the number 12 on the Come-Out roll, the casinos retain a small edge. Some casinos bar the number 2, but the effect is exactly the same.

Unlike a Pass line bet, a Don't Pass bet can be removed after a Point number has been established on the Come-Out roll. Once a Point is established you have an advantage over the house, thus the casino has no objections to your taking down the bet. Of course, you should never do this. After going up against an 8 to 3 house edge on the Come-Out roll, you will have an overall average advantage of 18.8% after a Point has been established.

Laying the Odds

When the Shooter establishes a Point number on the Come-Out roll, players who have made Don't Pass line bets are permitted to Lay the Odds. In the same way, Don't Come bets are the exact opposite of Come bets (with the exception of a 12 is rolled on the Come bet), the Laying the Odds bet is the exact opposite of an Odds bet (which no exceptions).

Correct payoffs for Lay Odds bets are as follows:

Points 4 and 10 pay 1-to-2

Points 5 and 9 pay 2-to-3

Points 6 and 8 pay 5-to 6

Don't Come Bets

Don't Come bets can be placed on every throw of the dice after a Point has been established. After you have placed a Don't Come bet, the very next throw of the dice becomes the Come-Out roll for that bet. If the Shooter rolls a Craps number of 2 or 3, you will win while Don't Pass line betters will not be affected. If a 7 is rolled, you will lose and bets on the Don't Pass will win. You also will lose if an 11 is thrown, although this number will not have a bearing on Don't Pass bets. A roll of 12 is a stand-off.

Place bets on 6 and 8

A Place bet can be made on any of the Point numbers (4,5,6,8,9,10) at any time during a game and is simply a bet that one of these numbers will be rolled before the Shooter throws a 7. You cannot Take the Odds on Place bets.
Place bets on the 6 and 8 are paid off at 7-to-6 on correct odds of 6-to-5, which gives the casino an advantage of 1.51% on these numbers. To ensure that you receive the full 7-to-6 payoff on the 6 and 8, you must make your bet in multiples of six, such as $6, $12, $18, and so forth (this isn't the case when playing online)
Place bets on the 5 and 9 carry a house advantage of 4%, and Place bets on 4 and 10 carry a house advantage of 6.6%.

Field Bets

This is a bet on the next number to be rolled. There are seven numbers inside the field area that if rolled, will result in a win. The numbers are 2, 3, 4, 9, 10, 11 and 12. If you make a wager in the field and any of the above numbers show on the next roll you will win. In many Casinos and some online sites, you win double or even treble your bet if a 2 or a 12 are rolled.

Proposition Bets

These bets can be made at any time and, they are all one roll bets.

Any Craps: Wins if a 2, 3 or 12 is thrown. Payoff 7:1

Any Seven: Wins if a 7 is rolled. Payoff 4:1

Eleven: Wins if a 11 is thrown. Payoff 15:1

Ace Duece: Wins if a 3 is rolled. Payoff 15:1

Horn Bet

: it acts as the bets on 2, 3, 11 and 12 all at once. Wins if one of these numbers is rolled. The payoff is determined according to the number rolled. The other three bets are lost.


Hardways Bets

This is a bet on a specific double coming out on the next roll. For example, if a player is putting money on the hard 6 the player is betting that the shooter will roll a 3,3. You can only bet on 2:2, 3:3, 4:4 or 5:5, and you are betting on a specific double to appear and not covering all of them.

Best Craps Bets

The best craps bets are the following:

Taking the Odds

When the Shooter establishes a Point on the Come-Out roll, any player who has made a Pass line bet is allowed to 'take the Odds.' A single Odds bet is an additional bet, up to the amount of your original bet, that the Point number will be repeated before a 7 is rolled.

*Important* The 'Odds Bet' is the best one you can make in the game because the house has no built-in advantage.

The Odds bet not only hasn't any house edge associated with it, but also has no official designated space on the table. Therefore, to take the Odds, you must place the appropriate amount of chips behind your Pass line bet in the open area of the Craps layout (this is also the same when playing online).

The correct payoff for Odds bets varies from Point number to Point number, depending on the odds of a 7 being rolled before a particular point is repeated. Correct odds payoffs are as follows:

Points 4 and 10 pay 2-to-1

Points 5 and 9 pay 3-to-2

Points 6 and 8 pay 6-to-5

Craps Payouts

BetTrue OddsPayoutHouse Edge
Pass Line/Come Bet251 to 2441 to 11.414
Don't Pass/Don't Come Bet976 to 9491 to 11.402
Pass Line Odds/Come Bet Odds/Buy Bets (5% commission)
Numbers 4 or 102 to 12 to 14.76
Numbers 5 or 93 to 23 to 24.76
Numbers 6 or 86 to 56 to 54.76
Don't Pass Odds/Don't Come Bet Odds/Lay Bets (5% commission)
Numbers 4 or 101 to 21 to 22.44
Numbers 5 or 92 to 32 to 33.23
Numbers 6 or 85 to 65 to 64.0
Field Bets
3, 4, 9, 10, 1118 to 71 to 15.5
2, 1218 to 12 to 15.5
Place Bets
Numbers 4 or 102 to 19 to 56.7
Numbers 5 or 93 to 27 to 54.0
Numbers 6 or 86 to 57 to 61.52
Hardways
6 or 810 to 19 to 19.09
4 or 108 to 17 to 111.1
One Roll Bets
Any 75 to 14 to 116.9
Any craps8 to 17 to 111.1
2 craps or 12 craps35 to 130 to 113.9
3 craps or 1117 to 115 to 111.1
Horn Bet (3 or 11)9 to 13.75 to 1
Horn Bet (2 or 12)18 to 17.5 to 1
Big 6 or 83.6 to 11 to 19.09

You can find a bet summary here.

Continue to Part II – Advanced Craps Strategy & Tips

Related Articles:
Play Craps for Real Money


Craps is a top favored and quite exciting casino game that attracts numerous players both in online and offline casinos. Gamers play the game according to defined craps rules on a unique table and utilize two dices. The production of the craps dice follows specific requirements and high standards. Also, the dice need to undergo a periodic checks to ensure there are not any damages and problems. Casinos have exacting rules about the way players handle the dice to avoid damaging them, and dice are substitued with new after eight hours of usage. These stringent measures are in use to prevent impairments that may influence the game.

Craps is a highly exciting game that provokes positive emotions, so it is not implausible to hear shouts and yells if you prefer playing in traditional casinos. The rules of craps can appear somewhat confusing at the beginning, but once gamers get familiar with the basics and get some practice, they will quickly master the game and start playing it skillfully.

Below we have provided a detailed guidance as to the rules for craps and the basics of the game that all players should know. Hopefully, the information will assist you in learning the rules and become more confident at the craps table.

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The Basic Craps Rules All Gamers should be Aware of

The game follows special craps rules. Each new game has a predefined minimum that players should pay if they are eager to participate. Thus, the shooter, who is one of the players, wagers the selected minimum sum on the Pass Line or the Don't Pass Line of the craps table. Players often call these wagers win/right bets or don't win/wrong bets. The stickman who runs the game gives the shooter some dice, which usually reaches five. The player then selects two of the dices to roll and returns the others to the bowl of the stickman where they keep dice that are not in use.

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The Basic Craps Rules All Gamers should be Aware of

The game follows special craps rules. Each new game has a predefined minimum that players should pay if they are eager to participate. Thus, the shooter, who is one of the players, wagers the selected minimum sum on the Pass Line or the Don't Pass Line of the craps table. Players often call these wagers win/right bets or don't win/wrong bets. The stickman who runs the game gives the shooter some dice, which usually reaches five. The player then selects two of the dices to roll and returns the others to the bowl of the stickman where they keep dice that are not in use.

The active craps rules specify that the shooter should throw the dice with one hand and the dices should hit the opposite walls of the table. Sometimes the dice fall off the craps table and then the stickman should check them for damages and puts them back to the table only if there are no troubles with the dice.

Craps tables usually have room for twenty players or so. Each player has a round of shooting, which means a round of throwing the dices. It is attainable to miss a throwing round, and in this case, you can place a wager on another thrower.

There are several various kinds of bets that gamers can make while playing craps. We will discuss these bets below.

The casino crew which is responsible for the craps games include four people: a stickman, a boxman and a couple of dealers. Each of them has a particular function in the games.

Craps Rules

As we have already mentioned, each craps game consists of different rounds. Gamers throw the dices one after the other in a clockwise direction around the table. According to the rules for craps, players can miss a turn to roll the dice, but they are still able to place wagers.

The rules of craps stipulate that each round consists of two stages. Starting a round requires that the gamer who shoots the dices make a single or more Come Out rolls. If the come out throw is 2, 3 or 12, then the round finishes and players lose the Pass Line wagers they have made. However, if the come out roll is 7 or 11, which expert call a natural roll, then players win their Pass Line wagers.

The player who throws the dice proceeds to the Come Out rolls until they throw 4, 5, 6, 8, 9 or 10 and the resulted number turns into the so-called Point. As a Point is set, the dealer places the appropriate On button on its number and puts the start of the second of the craps game. Then, in case the player who throws rolls the number of the point, this player wins the wagers on the Pass Line. However, if the shooter throws 7, this roll bears the name Seven-out, and it loses the wagers on the Pass Line. According to the craps rules, this loss signals the finish of the game.

Each new craps game starts with the Come Out roll, which is the initial round of the game. Participants can do this roll only after the previous shooter does not register a winning throw, i.e. does not score the Point or rolls a seven and loses the bets.

The functioning craps rules say that each new game starts with a new shooter. However, in case the shooter has made the Point, then they get back the dices and put the start of a new round, i.e. a new Come Out round. The same shooter continues their roll, but this roll indicates the beginning of a new craps game. What happens in case the shooter does not make their Point? According to the rules for craps, the next participant in the game takes turn to throw the dices and the play continues in the same way as before. As the craps rules stipulate, the next shooter is the player who is sitting on the left-hand side of the previous one. It means that the players take their turns to throw in a clockwise direction.

The way the players throw the dice is also set by the existing craps rules. There is a particular division on the craps table, and the players roll the dice across the table, which consists of three different areas – a center zone and two side zones around it. The two side zones practically mirror each other and include the following elements: Don't Pass and Pass Line bets, Odds bet, Don't Come and Come bets, Field bets, and Place bets. The central piece features the Proposition bets.

Craps rules say that Pass bets win if the Come out rolls registers 7 or 11, and these bets are losing if the Come out roll stops at 2, 3 or 12. The craps rules for the Don't bets is the another way round – they lose if the Come out roll comes at 7 or 11, and they win in case the roll is 2 or 3. If the Come out roll is 12, the Don't bets become a tie. Some casinos call it a tie when the Bar roll is on the layout.

If new players are eager to join the game and to start playing craps, they should go to the table and check whether the button of the dealer is On or Off. When the button is off, this means that the game has reached the Come out round and new players cannot enter the game. Following the crap rules, if the button is On, the game is in the Point round, and gamers can place Pass Line wagers, and new players can join the play. The casino accepts both single and multi-throw proposition bets.

The rules of craps say that there should be sometime between the dice throws and dealers utilize these breaks to pay cash for the winning wagers and to collect money from the losing ones. There is a stickman whose job is to monitor the advancement of the game and to select the appropriate moment to place the dice at the disposal of the shooter. When the shooter takes the dice and prepares to throw, players cannot place wagers anymore.

Types of Bets for Playing Craps

As you have noticed so far, the rules for craps define different kinds of bets that players use during the craps games. Each bet has its specifics and gamers perform it during individual rounds of the play. Let us list and explain these bets, in short, to further clarify the rules of craps.

Pass Line Bet

According to the craps rules, this is the essential bet for the game. The shooter places it to win a point number. In case the initial roll is 7 or 11, the throw wins. The shooter loses if the roll is 2, 2 or 12 and the rules call this roll craping out. The player should roll any other number besides the mentioned ones to get the point. After that, the player throws until they roll a 7, which gives them the win. However, in case the thrower rolls seven before getting the point, they lose the game, and experts have named this roll a seven-out.

The Pass Line Bet wins if the shooter rolls 7 or 11 with their initial throw of the dice. In the case of a winning Pass Line bet, the game pays out even cash.

What are the odds for this bet? Immediately after the shooter rolls a point players can place additional wagers. Each registered point has different odds and brings a various amount of payout. Thus, 4 and ten pay at 2:1 odds; 5 or 8 pays out at 3:2, while 6 or 8 provide a payment at 6:5. The dice should roll the point once again before getting 7 to become victorious.

Come Bet

Almost the same craps rules apply for this bet as for the previous one with a slight difference. Here players can place the wager in discussion after the game has already determined the point on the pass line. When the participants perform a Come Out roll, they put the Come Bet directly on the pass line. As soon as the player places their wager, the initial roll after that defines the come point. The current craps rules say the player wins if the roll comes at 7 or 11 and loses if they reach 2, 3 or 12. Rolling any other number gives you the win but only in case the shooter repeats the come point before they roll 7. You lose immediately if the first roll hits 7.

The Come Bet consists of two rounds and it is very much alike the Pass Line Bet. However, here the player places the bet on the initial point number, which comes from the next roll of the shooter. The round of the table is of no importance for this bet. If the shooter throws 7 or 11 in the opening round, the bet directly wins. On the contrary, the craps rules say the wager loses if the shooter rolls 2, 3 or 12. However, in case the shooter rolls any other number except for the listed ones, the dealer places the Come Bet in a Box bearing the number of the point registered by the shooter. These particular numbers become the Come Bet point, and the player can add other odds to the wager at this stage of the game. According to the rules for craps the dealer should put the new odds over the original Come Bet but they put them a little sideways so that players can distinguish between the initial bet and the added odds.

Then the craps rules allow the game to proceed to the second round and here the bet will win in case the shooter throws the Come Bet before rolling 7. On the contrary, rolling 7 before the Come Bet means that wager loses.

Typically, the Come Bet is in play during the Come Out roll, but the dealer waits for indication coming from the player to consider the odds are working.

Due to the craps rules and the Come Bet, it often happens so that players have a Come Bet and the next roll is a Come Out one. In this case, the odd on wagers on the come bet does not function during the Come Out roll. Thus, if the shooter throws 7, the players who have placed Come bets on the come point lose the amount of the original wager but they get back the cash for the odds. In case the shooter rolls the come point, the odds are not winning, but the Come Bet wins, and the players get back the odds. The rules of craps allow players to inform the dealer whether their odds are functional and when. Such a situation can happen when the shooter throws a number which equals the come point and then the odds on the wager, and the Come bets win. However, in the event the shooter throws 7, then both the odds and the Come Bet will lose.

The odds on this wager are analogous to the odds on the Pass Line Bet. The single dissimilarity is that players can take odds not on the Pass Line bet but the Come Bet.

Don't Pass Line Bet

As the name indicates, this bet is contrary to the Pass Line one, meaning that the player loses if the dice reach 7 or 11, and the player wins in case the roll is 2 or 2. The rules for craps stipulate that rolling 12 means the player has a tie with the casino. Throwing any other number gets the point, and the player wins if the shooter rolls 7 before throwing the point. However, if the shooter rolls the point once again before they throw 7, the player loses the game.

Don't Come Bet

This type of craps bet is opposite of the Come Bet. First, the shooter establishes the come point. Then, the player wins if the roll is 2 or 3, and they lose if the throw is 7 or 11. Rolling 12 creates a tie. The craps rules allow the player to secure a win in other rolls if the shooter throws 7 before the number.

Place Bet

This particular bet becomes functional after the play fixes the point. The rules of craps allow the player to place wagers on rolling 4, 5, 6, 8, 9 or 10. Your wager will win if the shooter throws the number you have betted on before they roll 7. If it happens the other way round, your bet loses. The amount of payouts here depends on the number you have placed a wager on, meaning there are different odds for the various numbers. Thus, rolling 4 or 10 pays at 9:5; the payoff for 5 or 9 is 7:5 and you get 7:6 payoff for 6 or 8. Players can cancel their bets at any time of the game.

Field Bet

According to the craps rules field bets are valid only on a single roll of the dice. Your wager wins if the shooter throws 2, 3, 4, 9, 10, 11 or 12. Your bet loses when the shooter rolls 5, 6, 7 or 8. The wager has different payoffs for the different numbers. If the thrower rolls 2, the casino will double your bet, and in case the shooter throws 12, the player gets 3:1 payment. Other numbers pay off even.

Big Six and Big Eight Bets

The craps rules allow players to place these wagers on any rolls. The bets win in case the shooter rolls 6 or 8 prior to rolling 7, and the payouts for them are even.

Proposition Bets

Players can place these wager at any time of the game, and they are valid for a single roll except hardways. Any craps – the bet wins if the shooter throws 2, 3 or 12. The payout is 8:1. Any seven – the wager is winning if the shooter rolls 7. The payout is 5:1. Eleven – the wager wins if the shooter rolls 11 and the payout is 16:1. Ace deuce – the bet is winning in case the shooter throws 2 and the payout is again 16:1. Aces or boxcars – the wager wins if the shooter throws 2 or 12. The payout here is 30:1.

Horn Bet

This type of craps bet functions as wagers on 2, 3, 11 and 12. The bets win if the shooter rolls these previously mentioned numbers. The rest three bets lose. The payouts depend on the particular number that the shooter rolls.

Craps Rules Printable

Wagers on Hardways

Street Craps Rules

The rules of craps say that if the shooter throws hard, then the bet wins. Throwing hard means to roll a sum of these pairs: 1-1, 3-3, 4-4. The wager loses if the shooter rolls easy and throws 7. The payouts are the following: Hard 4 and 10 get payments at 8:1, while the pay for hard 6 and 8 is 10:1. The house advantage typically ranges between 2 and 17 percent.





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